

While PC owners will eventually get the full, untapped potential of the engine (The game only supports Direct X9 at launch), console users on the other hand get a scaled back revision that impressively implements some of the high-end features found only in the upper settings of the computer version.

Instead, compromises have been made in other areas, from shadow quality, resolution, LOD, right down to how perameters for each of these components operate. First we begin with the consoles, before moving onto our more direct PC comparison.Ĭrytek have made it no secret that their CryEngine 3 technology has been made in such a way as to scale between different platforms, each with varying specs while keeping the core components (GI lighting, advanced shader effects, real-time shadows etc) intact. Well, that is exactly what we're here to find out as we lay out a triple platform tech analysis of the developers latest visual spectacle, Crysis 2. But what about designing the same cutting-edge content to run on what can only be considered five year old, low-end tech? Crytek are masters of producing high-end visuals that require high-end hardware to run. Crysis 2 finally comes storming out through the gates after a myriad of techinical demonstrations and effects showcases designed to big up the CryEngine 3 to the gaming fathfull. So here we are, with one of the biggest releases of this year.
